Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Defeat
Ranked Solo/Duo · 15 days ago
0 / 10 / 17
K / D / A
81%
Kill participation
213.5
Damage / min
8,670g
266.1 gold / min
117
61 placed · 7 cleared
27
0.8 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVenour#EUW
Jax · Top
6 / 3 / 6
40% KP
23,496
19.3% share
15,178g
286 CS · 8.8/m
SpoconeJajeczka#Manda
Elise · Jungle
6 / 3 / 12
60% KP
18,446
15.2% share
14,802g
250 CS · 7.7/m
MagiFelix5#EUW
Aurora · Mid
5 / 6 / 14
63.3% KP
27,120
22.3% share
11,382g
181 CS · 5.6/m
Mαster Oogwαy#EUW
Tristana · ADC
12 / 4 / 10
73.3% KP
44,571
36.7% share
20,415g
329 CS · 10.1/m
Kite Machine#2015
Nautilus · Support
1 / 5 / 18
63.3% KP
7,930
6.5% share
9,789g
42 CS · 1.3/m
Red side
Defeattonythetiger#lol
Camille · Top
2 / 5 / 3
23.8% KP
16,051
14.6% share
12,072g
237 CS · 7.3/m
ismααα#EUW
Nidalee · Jungle
6 / 6 / 7
61.9% KP
22,843
20.7% share
13,106g
216 CS · 6.6/m
Toffe#ren
Ryze · Mid
5 / 5 / 3
38.1% KP
25,182
22.8% share
14,273g
315 CS · 9.7/m
KED1111111#1310
Caitlyn · ADC
8 / 4 / 6
66.7% KP
39,196
35.6% share
18,347g
318 CS · 9.8/m
J1HUIV#000
Tahm Kench · Support
0 / 10 / 17
81% KP
6,955
6.3% share
8,670g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
