Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 12 days ago
15 / 4 / 7
K / D / A
50%
Kill participation
963.7
Damage / min
19,215g
584.3 gold / min
40
15 placed · 5 cleared
305
9.3 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJ1HUIV#000
Camille · Top
15 / 4 / 7
50% KP
31,690
23.9% share
19,215g
305 CS · 9.3/m
Gon Freecss#RRRRR
Lee Sin · Jungle
5 / 8 / 16
47.7% KP
18,602
14% share
15,560g
207 CS · 6.3/m
WannaBeHappy#Birki
Syndra · Mid
6 / 8 / 13
43.2% KP
33,482
25.2% share
12,524g
232 CS · 7.1/m
TTV Mirrai#026
Kalista · ADC
16 / 9 / 10
59.1% KP
41,271
31.1% share
19,524g
262 CS · 8/m
Passzi#OwO
Renata Glasc · Support
2 / 5 / 27
65.9% KP
7,778
5.9% share
11,005g
37 CS · 1.1/m
Red side
Defeatplaything#anci
Yone · Top
2 / 14 / 0
5.9% KP
21,174
14.4% share
10,498g
213 CS · 6.5/m
dye this world#22222
Kha'Zix · Jungle
9 / 10 / 12
61.8% KP
30,470
20.7% share
14,086g
209 CS · 6.4/m
faker baIIsack#0000
Viktor · Mid
8 / 5 / 8
47.1% KP
42,375
28.8% share
14,946g
272 CS · 8.3/m
Ryuk#adc
Yunara · ADC
15 / 7 / 6
61.8% KP
45,033
30.6% share
21,640g
313 CS · 9.5/m
HensterSpenster#9622
Lulu · Support
0 / 8 / 23
67.6% KP
7,925
5.4% share
10,583g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
