Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 11 days ago
7 / 12 / 5
K / D / A
75%
Kill participation
1,058.3
Damage / min
12,668g
503 gold / min
22
9 placed · 4 cleared
203
8.1 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryttv ronaldoo#back
Vladimir · Top
6 / 2 / 3
23.7% KP
20,476
18.5% share
12,495g
258 CS · 10.2/m
Skeanz#Neil
Pantheon · Jungle
11 / 2 / 6
44.7% KP
33,917
30.7% share
13,045g
205 CS · 8.1/m
RAIKO KATA KING#KATA
Katarina · Mid
7 / 3 / 7
36.8% KP
19,161
17.3% share
12,674g
206 CS · 8.2/m
fantomisto#MID
Cassiopeia · ADC
11 / 3 / 9
52.6% KP
26,191
23.7% share
13,966g
188 CS · 7.5/m
Hungry#444
Blitzcrank · Support
3 / 6 / 25
73.7% KP
10,869
9.8% share
9,535g
19 CS · 0.8/m
Red side
DefeatGon Freecss#RRRRR
Cho'Gath · Top
4 / 6 / 3
43.8% KP
18,219
21.5% share
11,433g
192 CS · 7.6/m
zng zng zng#11111
Quinn · Jungle
3 / 7 / 7
62.5% KP
15,526
18.3% share
11,347g
172 CS · 6.8/m
Mazs#EUW
Ryze · Mid
1 / 4 / 4
31.3% KP
14,447
17.1% share
9,633g
248 CS · 9.8/m
J1HUIV#000
Kalista · ADC
7 / 12 / 5
75% KP
26,652
31.5% share
12,668g
203 CS · 8.1/m
BONJOUR L AMI#mio韩服
Renata Glasc · Support
1 / 9 / 8
56.3% KP
9,799
11.6% share
6,674g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
