Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 7 days ago
11 / 7 / 7
K / D / A
60%
Kill participation
1,172.4
Damage / min
15,641g
529 gold / min
38
15 placed · 5 cleared
240
8.1 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAwful Things#Koala
Jayce · Top
2 / 10 / 10
40% KP
23,377
22.5% share
11,460g
202 CS · 6.8/m
EXOFENG#KNEEL
Jarvan IV · Jungle
4 / 6 / 19
76.7% KP
12,962
12.5% share
13,339g
198 CS · 6.7/m
J1HUIV#000
Ryze · Mid
11 / 7 / 7
60% KP
34,665
33.3% share
15,641g
240 CS · 8.1/m
Antonio Recio#MNLPS
Aphelios · ADC
11 / 13 / 7
60% KP
28,228
27.1% share
16,612g
202 CS · 6.8/m
Leo s Man#EUW
Braum · Support
2 / 8 / 20
73.3% KP
4,860
4.7% share
8,770g
21 CS · 0.7/m
Red side
VictoryHOMEOFFICEABUSER#69420
Malphite · Top
2 / 4 / 14
36.4% KP
22,110
16.4% share
11,633g
231 CS · 7.8/m
Doros#NVA
Xin Zhao · Jungle
7 / 4 / 10
38.6% KP
20,939
15.6% share
14,440g
241 CS · 8.2/m
ovine hall#777
Ekko · Mid
16 / 2 / 8
54.5% KP
40,929
30.4% share
16,785g
262 CS · 8.9/m
KED1111111#1310
Tristana · ADC
10 / 11 / 13
52.3% KP
36,097
26.8% share
18,964g
259 CS · 8.8/m
Dekap#EUW
Pyke · Support
9 / 9 / 9
40.9% KP
14,556
10.8% share
11,494g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
