Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 5 days ago
12 / 6 / 6
K / D / A
56.3%
Kill participation
1,343.5
Damage / min
14,616g
520.5 gold / min
15
6 placed · 1 cleared
227
8.1 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychenzelot#LOT
Tryndamere · Top
1 / 7 / 11
34.3% KP
19,332
18.2% share
11,811g
246 CS · 8.8/m
Jeykup#xie
Naafiri · Jungle
20 / 4 / 6
74.3% KP
29,470
27.8% share
18,032g
236 CS · 8.4/m
Quicksie#EUW
Ahri · Mid
5 / 9 / 9
40% KP
23,383
22.1% share
10,610g
185 CS · 6.6/m
chasing ghosts#1314
Jhin · ADC
6 / 6 / 17
65.7% KP
22,757
21.5% share
14,315g
220 CS · 7.8/m
Napoleon#Carn
Nautilus · Support
3 / 6 / 20
65.7% KP
11,063
10.4% share
9,060g
28 CS · 1/m
Red side
DefeatCHINESE PALCO#NA1
Garen · Top
3 / 6 / 4
21.9% KP
17,623
16.1% share
10,510g
197 CS · 7/m
S16 CIRCUS OWNER#RESET
Kindred · Jungle
11 / 6 / 7
56.3% KP
30,475
27.9% share
14,896g
254 CS · 9/m
J1HUIV#000
Akali · Mid
12 / 6 / 6
56.3% KP
37,731
34.5% share
14,616g
227 CS · 8.1/m
Évangelyne#APC
Twisted Fate · ADC
4 / 10 / 6
31.3% KP
15,369
14.1% share
13,819g
223 CS · 7.9/m
Scorth#EUW
Lulu · Support
2 / 7 / 18
62.5% KP
8,160
7.5% share
8,314g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
