Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 4 days ago
12 / 1 / 5
K / D / A
58.6%
Kill participation
1,053.6
Damage / min
19,084g
610 gold / min
36
4 placed · 10 cleared
346
11.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSwiT#ZEUS
Ambessa · Top
3 / 6 / 4
46.7% KP
27,676
27.6% share
13,432g
287 CS · 9.2/m
BENJAMIN REVERT#YAHU
Rengar · Jungle
3 / 5 / 10
86.7% KP
14,431
14.4% share
13,393g
257 CS · 8.2/m
bro#han
Yasuo · Mid
4 / 5 / 2
40% KP
17,432
17.4% share
12,703g
283 CS · 9/m
jenson#tuti
Viktor · ADC
4 / 5 / 5
60% KP
34,830
34.8% share
14,097g
254 CS · 8.1/m
noobsuppp#noob
Nautilus · Support
1 / 8 / 9
66.7% KP
5,813
5.8% share
7,939g
23 CS · 0.7/m
Red side
VictoryDeleOmneSanctum#Nihil
Camille · Top
3 / 6 / 10
44.8% KP
20,909
19.4% share
10,009g
198 CS · 6.3/m
Brenth#EUW
Jarvan IV · Jungle
3 / 2 / 23
89.7% KP
25,906
24.1% share
13,304g
211 CS · 6.7/m
J1HUIV#000
Ahri · Mid
12 / 1 / 5
58.6% KP
32,961
30.6% share
19,084g
346 CS · 11.1/m
Varin#RANK1
Sivir · ADC
7 / 3 / 12
65.5% KP
18,741
17.4% share
16,056g
304 CS · 9.7/m
Sleepin all Day#EUW
Thresh · Support
4 / 3 / 16
69% KP
9,155
8.5% share
9,444g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
