Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 4 days ago
15 / 9 / 5
K / D / A
66.7%
Kill participation
1,391
Damage / min
15,540g
487.7 gold / min
31
7 placed · 7 cleared
262
8.2 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKubuś#okok
Gnar · Top
7 / 3 / 9
53.3% KP
36,324
27.2% share
14,195g
280 CS · 8.8/m
Lord Thragg#EUW2
Nunu & Willump · Jungle
4 / 5 / 19
76.7% KP
17,170
12.8% share
13,690g
200 CS · 6.3/m
J1HUIV#000
Jayce · Mid
15 / 9 / 5
66.7% KP
44,327
33.2% share
15,540g
262 CS · 8.2/m
ocsaV#EUW
Ezreal · ADC
2 / 12 / 6
26.7% KP
20,771
15.5% share
11,619g
262 CS · 8.2/m
TTV BAASHH#EUW
Seraphine · Support
2 / 10 / 13
50% KP
15,121
11.3% share
9,456g
33 CS · 1/m
Red side
VictoryPatecWariatec#RL9
Riven · Top
2 / 9 / 5
17.9% KP
9,419
6.7% share
10,560g
197 CS · 6.2/m
Jeykup#xie
Naafiri · Jungle
14 / 3 / 11
64.1% KP
40,386
28.5% share
17,182g
231 CS · 7.2/m
Jekko#9313
Ryze · Mid
5 / 10 / 10
38.5% KP
30,644
21.6% share
12,213g
184 CS · 5.8/m
Kite Machine#2015
Caitlyn · ADC
14 / 6 / 7
53.8% KP
47,351
33.4% share
20,322g
302 CS · 9.5/m
PCS Moule frite#MIAM
Bard · Support
4 / 2 / 23
69.2% KP
13,828
9.8% share
11,061g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
