Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 293 days ago
12 / 8 / 13
K / D / A
55.6%
Kill participation
957
Damage / min
15,293g
476.4 gold / min
5
4 placed · 0 cleared
245
7.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatatakasırga#00000
Kayn · Top
9 / 12 / 7
35.6% KP
30,280
22.6% share
13,378g
172 CS · 5.4/m
why u mad#god
Diana · Jungle
12 / 10 / 13
55.6% KP
38,007
28.3% share
16,324g
208 CS · 6.5/m
Alâte#TR1
Lux · Mid
6 / 6 / 15
46.7% KP
22,416
16.7% share
12,809g
204 CS · 6.4/m
Jaquen#TR2
Aurelion Sol · ADC
12 / 8 / 13
55.6% KP
30,719
22.9% share
15,293g
245 CS · 7.6/m
Underrated acc#7v7
Seraphine · Support
6 / 8 / 16
48.9% KP
12,738
9.5% share
10,199g
42 CS · 1.3/m
Red side
VictoryNICK WOLTEMADE#DRAKE
Camille · Top
16 / 5 / 2
40.9% KP
35,202
26.7% share
17,950g
231 CS · 7.2/m
halepli int acc#7dak
Skarner · Jungle
5 / 7 / 10
34.1% KP
19,301
14.7% share
13,672g
226 CS · 7/m
Lilith#wispy
Katarina · Mid
16 / 12 / 6
50% KP
32,751
24.9% share
15,113g
178 CS · 5.5/m
Sergei Dragunov#oguz
Sivir · ADC
1 / 10 / 9
22.7% KP
18,914
14.4% share
11,718g
221 CS · 6.9/m
왕의 아바타#2017
Sylas · Support
6 / 11 / 14
45.5% KP
25,569
19.4% share
11,178g
50 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
