Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Flex · 210 days ago
5 / 3 / 4
K / D / A
34.6%
Kill participation
720.1
Damage / min
10,584g
487 gold / min
10
4 placed · 1 cleared
231
10.6 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydisparage XD#hate
Galio · Top
8 / 0 / 7
57.7% KP
17,027
27.2% share
10,817g
171 CS · 7.9/m
Humble Zeref#1007
Shen · Jungle
6 / 1 / 10
61.5% KP
8,996
14.4% share
10,164g
165 CS · 7.6/m
Jaquen#TR2
Ryze · Mid
5 / 3 / 4
34.6% KP
15,651
25% share
10,584g
231 CS · 10.6/m
highmechad#akse
Yunara · ADC
6 / 1 / 3
34.6% KP
14,870
23.8% share
12,232g
225 CS · 10.4/m
gothboiclique#弋弋弋
Nami · Support
1 / 1 / 10
42.3% KP
5,973
9.6% share
6,818g
34 CS · 1.6/m
Red side
Defeatwirox31#TR1
Akali · Top
1 / 4 / 0
16.7% KP
8,555
17.7% share
6,328g
132 CS · 6.1/m
ÖLÜMÜN OĞLUU#TR1
Ambessa · Jungle
1 / 6 / 4
83.3% KP
10,045
20.8% share
7,105g
128 CS · 5.9/m
Faint#2411
Azir · Mid
2 / 6 / 1
50% KP
12,331
25.6% share
7,965g
199 CS · 9.2/m
Dazzle was here#RLY
Lucian · ADC
2 / 5 / 1
50% KP
13,374
27.7% share
8,525g
198 CS · 9.1/m
dance with me#dante
Thresh · Support
0 / 5 / 3
50% KP
3,922
8.1% share
5,009g
37 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
