Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Flex · 210 days ago
6 / 6 / 16
K / D / A
48.9%
Kill participation
1,098
Damage / min
14,649g
502 gold / min
9
3 placed · 2 cleared
229
7.8 CS / min
Objective control
0
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryin the pool#denji
Ambessa · Top
11 / 4 / 11
48.9% KP
28,556
20.9% share
13,417g
210 CS · 7.2/m
Humble Zeref#1007
Darius · Jungle
13 / 3 / 9
48.9% KP
26,766
19.6% share
14,506g
203 CS · 7/m
Jaquen#TR2
Syndra · Mid
6 / 6 / 16
48.9% KP
32,044
23.4% share
14,649g
229 CS · 7.8/m
disparage XD#hate
Yunara · ADC
11 / 7 / 17
62.2% KP
29,952
21.9% share
16,543g
179 CS · 6.1/m
highmechad#akse
Senna · Support
4 / 6 / 23
60% KP
19,486
14.2% share
10,016g
26 CS · 0.9/m
Red side
DefeatAmphy#0404
Pantheon · Top
5 / 9 / 5
38.5% KP
22,122
23% share
10,625g
151 CS · 5.2/m
SenTELLo Şamil#TR1
Zac · Jungle
6 / 5 / 9
57.7% KP
23,560
24.5% share
12,310g
150 CS · 5.1/m
Eunectes#cecen
Cassiopeia · Mid
6 / 10 / 7
50% KP
23,645
24.6% share
11,014g
185 CS · 6.3/m
Ruined King#0903
Varus · ADC
9 / 12 / 6
57.7% KP
23,178
24.1% share
13,712g
188 CS · 6.4/m
The Support#T59
Milio · Support
0 / 9 / 18
69.2% KP
3,515
3.7% share
8,469g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
