Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Flex · 210 days ago
10 / 5 / 15
K / D / A
64.1%
Kill participation
1,504.5
Damage / min
16,546g
521.4 gold / min
4
3 placed · 0 cleared
258
8.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAmphy#0404
Aatrox · Top
4 / 11 / 7
45.8% KP
16,917
18.5% share
10,868g
195 CS · 6.1/m
SenTELLo Şamil#TR1
Zac · Jungle
4 / 8 / 8
50% KP
11,921
13% share
11,078g
169 CS · 5.3/m
Eunectes#cecen
Cassiopeia · Mid
6 / 11 / 4
41.7% KP
19,045
20.8% share
12,765g
257 CS · 8.1/m
Ruined King#0903
Jinx · ADC
10 / 4 / 5
62.5% KP
39,059
42.7% share
16,545g
259 CS · 8.2/m
The Support#T59
Milio · Support
0 / 5 / 17
70.8% KP
4,460
4.9% share
8,028g
19 CS · 0.6/m
Red side
Victoryin the pool#denji
K'Sante · Top
6 / 3 / 7
33.3% KP
28,091
19.2% share
14,244g
242 CS · 7.6/m
Humble Zeref#1007
Talon · Jungle
16 / 6 / 5
53.8% KP
40,870
27.9% share
18,940g
321 CS · 10.1/m
Jaquen#TR2
Hwei · Mid
10 / 5 / 15
64.1% KP
47,744
32.6% share
16,546g
258 CS · 8.1/m
disparage XD#hate
Yunara · ADC
2 / 5 / 8
25.6% KP
15,387
10.5% share
11,499g
188 CS · 5.9/m
highmechad#akse
Elise · Support
5 / 6 / 7
30.8% KP
14,518
9.9% share
9,690g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
