Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 203 days ago
12 / 6 / 7
K / D / A
38%
Kill participation
1,508.6
Damage / min
20,816g
515.9 gold / min
13
6 placed · 3 cleared
324
8 CS / min
Objective control
3
Dragons
3
Baron
11
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryForeverToBroken#TR1
Yorick · Top
8 / 7 / 9
34% KP
44,727
18.1% share
19,195g
335 CS · 8.3/m
Sojuhanjan#TR1
Zyra · Jungle
8 / 6 / 10
36% KP
35,700
14.4% share
19,011g
349 CS · 8.6/m
Jaquen#TR2
Syndra · Mid
12 / 6 / 7
38% KP
60,870
24.6% share
20,816g
324 CS · 8/m
solitary man#H十M
Smolder · ADC
21 / 12 / 4
50% KP
95,732
38.7% share
23,132g
289 CS · 7.2/m
Wacexi#Darha
Milio · Support
1 / 9 / 29
60% KP
10,251
4.1% share
12,723g
25 CS · 0.6/m
Red side
DefeatHardox#QA06
Irelia · Top
8 / 12 / 3
27.5% KP
34,712
17.8% share
18,126g
311 CS · 7.7/m
Yuuichi#samaa
Dr. Mundo · Jungle
6 / 7 / 9
37.5% KP
31,441
16.2% share
18,159g
266 CS · 6.6/m
Sam Winchester#FR6
Yone · Mid
7 / 8 / 4
27.5% KP
28,351
14.6% share
16,388g
310 CS · 7.7/m
november17#lex
Kog'Maw · ADC
13 / 13 / 12
62.5% KP
56,800
29.2% share
20,714g
282 CS · 7/m
MinableSangria#rpksx
Xerath · Support
6 / 11 / 15
52.5% KP
43,253
22.2% share
15,999g
97 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
