Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Flex · 202 days ago
15 / 1 / 7
K / D / A
66.7%
Kill participation
1,479.4
Damage / min
16,379g
670.8 gold / min
7
3 placed · 2 cleared
252
10.3 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydisparage XD#hate
Garen · Top
1 / 6 / 1
6.1% KP
12,370
11.8% share
9,869g
213 CS · 8.7/m
Humble Zeref#1007
Talon · Jungle
7 / 2 / 15
66.7% KP
23,398
22.2% share
12,406g
228 CS · 9.3/m
Jaquen#TR2
Syndra · Mid
15 / 1 / 7
66.7% KP
36,122
34.3% share
16,379g
252 CS · 10.3/m
Kaiser#note
Kai'Sa · ADC
10 / 3 / 5
45.5% KP
24,469
23.3% share
14,862g
239 CS · 9.8/m
busey#0412
Nami · Support
0 / 3 / 25
75.8% KP
8,865
8.4% share
7,767g
19 CS · 0.8/m
Red side
DefeatAmphy#0404
Ornn · Top
4 / 4 / 2
40% KP
17,254
25.5% share
9,742g
207 CS · 8.5/m
Ruined King#0903
Trundle · Jungle
4 / 5 / 8
80% KP
13,820
20.4% share
9,270g
144 CS · 5.9/m
Eunectes#cecen
Cassiopeia · Mid
3 / 14 / 0
20% KP
15,632
23.1% share
8,822g
181 CS · 7.4/m
nora#adc
Jinx · ADC
3 / 6 / 3
40% KP
16,770
24.8% share
10,729g
211 CS · 8.6/m
The Support#T59
Milio · Support
1 / 4 / 6
46.7% KP
4,235
6.3% share
6,137g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
