Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 199 days ago
3 / 3 / 4
K / D / A
21.2%
Kill participation
683.2
Damage / min
10,360g
434.4 gold / min
6
3 placed · 1 cleared
252
10.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKOKO#DEG
Mordekaiser · Top
8 / 3 / 4
63.2% KP
18,918
31.8% share
11,964g
185 CS · 7.8/m
00000000000swity#piggy
Jarvan IV · Jungle
4 / 6 / 8
63.2% KP
10,471
17.6% share
10,505g
182 CS · 7.6/m
Çöte#TR1
Syndra · Mid
3 / 10 / 6
47.4% KP
13,100
22.1% share
9,595g
184 CS · 7.7/m
DALTON AKIN#DLTN
Ezreal · ADC
3 / 7 / 2
26.3% KP
13,077
22% share
8,901g
171 CS · 7.2/m
Бог#十 十 十
Braum · Support
1 / 7 / 6
36.8% KP
3,843
6.5% share
6,115g
33 CS · 1.4/m
Red side
Victorywrench#bbb
Urgot · Top
4 / 5 / 4
24.2% KP
11,671
13.5% share
8,806g
151 CS · 6.3/m
Humble Zeref#1007
Graves · Jungle
20 / 3 / 5
75.8% KP
27,600
32% share
16,330g
208 CS · 8.7/m
Jaquen#TR2
Viktor · Mid
3 / 3 / 4
21.2% KP
16,294
18.9% share
10,360g
252 CS · 10.6/m
123kogmawkite123#wdbot
Kog'Maw · ADC
3 / 7 / 15
54.5% KP
22,257
25.8% share
11,951g
198 CS · 8.3/m
İnsan Çalışması#TR1
Nautilus · Support
3 / 1 / 20
69.7% KP
8,378
9.7% share
8,530g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
