Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 195 days ago
7 / 8 / 17
K / D / A
46.2%
Kill participation
864.2
Damage / min
17,923g
476 gold / min
8
6 placed · 4 cleared
266
7.1 CS / min
Objective control
2
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybatur#1337
Irelia · Top
6 / 11 / 8
26.9% KP
21,986
13.7% share
16,564g
295 CS · 7.8/m
Humble Zeref#1007
Jayce · Jungle
22 / 10 / 8
57.7% KP
56,258
35.1% share
24,508g
249 CS · 6.6/m
Jaquen#TR2
Xerath · Mid
7 / 8 / 17
46.2% KP
32,538
20.3% share
17,923g
266 CS · 7.1/m
Kaihoo#Block
Ziggs · ADC
13 / 8 / 13
50% KP
35,331
22% share
20,711g
281 CS · 7.5/m
ERYNDİLARİON#TURK
Bard · Support
4 / 10 / 25
55.8% KP
14,286
8.9% share
13,574g
32 CS · 0.8/m
Red side
DefeatPone#ayak
Kai'Sa · Top
7 / 13 / 4
23.4% KP
30,429
18.9% share
17,386g
239 CS · 6.3/m
Tatsucem#Tatsu
Xin Zhao · Jungle
17 / 12 / 9
55.3% KP
50,453
31.4% share
21,749g
279 CS · 7.4/m
Product Manager#6080
Viktor · Mid
7 / 12 / 8
31.9% KP
38,437
23.9% share
14,154g
226 CS · 6/m
godspeed#9x9
Katarina · ADC
10 / 6 / 11
44.7% KP
26,528
16.5% share
18,185g
269 CS · 7.1/m
Furkanikun#TR1
Lux · Support
6 / 9 / 14
42.6% KP
14,962
9.3% share
13,256g
87 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
