Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 194 days ago
16 / 4 / 11
K / D / A
69.2%
Kill participation
1,494.9
Damage / min
20,780g
657.9 gold / min
5
1 placed · 1 cleared
304
9.6 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNameless King#TR4
Pantheon · Top
7 / 7 / 4
28.2% KP
33,573
23.9% share
13,837g
225 CS · 7.1/m
ceri#571
Jarvan IV · Jungle
6 / 4 / 14
51.3% KP
18,464
13.2% share
16,482g
255 CS · 8.1/m
Jaquen#TR2
Syndra · Mid
16 / 4 / 11
69.2% KP
47,213
33.6% share
20,780g
304 CS · 9.6/m
Just Köse#KÖSE
Kai'Sa · ADC
10 / 8 / 7
43.6% KP
27,419
19.5% share
16,160g
216 CS · 6.8/m
Apık#TR1
Nautilus · Support
0 / 8 / 16
41% KP
13,711
9.8% share
9,142g
27 CS · 0.9/m
Red side
Defeatdream on#希望の光
Vladimir · Top
6 / 6 / 7
41.9% KP
26,406
24.8% share
14,016g
242 CS · 7.7/m
Bloody cha#olcak
Talon · Jungle
9 / 9 / 10
61.3% KP
35,424
33.3% share
16,752g
244 CS · 7.7/m
Eunectes#cecen
Cassiopeia · Mid
0 / 13 / 5
16.1% KP
12,239
11.5% share
10,579g
224 CS · 7.1/m
Gatoz#Marka
Jinx · ADC
15 / 7 / 4
61.3% KP
25,934
24.4% share
17,013g
288 CS · 9.1/m
günahkar#mias9
Braum · Support
1 / 4 / 22
74.2% KP
6,415
6% share
9,260g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
