Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 192 days ago
7 / 4 / 8
K / D / A
40.5%
Kill participation
1,321.7
Damage / min
16,409g
564.2 gold / min
13
5 placed · 3 cleared
294
10.1 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKim Chaewon#Kibir
Aatrox · Top
7 / 5 / 2
30% KP
14,604
16.7% share
13,398g
223 CS · 7.7/m
Kenâi#1903
Viego · Jungle
6 / 10 / 7
43.3% KP
14,450
16.5% share
13,465g
215 CS · 7.4/m
St Karpot#0021
Vladimir · Mid
4 / 8 / 7
36.7% KP
20,765
23.7% share
10,433g
197 CS · 6.8/m
DikDuranPisVuran#3733
Kai'Sa · ADC
10 / 8 / 9
63.3% KP
29,939
34.1% share
14,302g
202 CS · 6.9/m
Shadow#LOLLL
Thresh · Support
3 / 6 / 16
63.3% KP
7,940
9.1% share
9,763g
33 CS · 1.1/m
Red side
VictoryDomicent#TR2
Urgot · Top
3 / 6 / 2
13.5% KP
19,631
14.9% share
10,093g
193 CS · 6.6/m
Humble Zeref#1007
Qiyana · Jungle
18 / 6 / 7
67.6% KP
43,651
33.2% share
19,032g
197 CS · 6.8/m
Jaquen#TR2
Syndra · Mid
7 / 4 / 8
40.5% KP
38,440
29.3% share
16,409g
294 CS · 10.1/m
JayGoat#TR1
Jhin · ADC
6 / 9 / 13
51.4% KP
22,815
17.4% share
14,066g
206 CS · 7.1/m
traktör bengü#kremm
Karma · Support
3 / 5 / 21
64.9% KP
6,839
5.2% share
10,482g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
