Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 191 days ago
3 / 7 / 12
K / D / A
41.7%
Kill participation
802.4
Damage / min
16,805g
417.9 gold / min
11
7 placed · 2 cleared
334
8.3 CS / min
Objective control
3
Dragons
2
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDarkhike#0134
Garen · Top
3 / 12 / 3
20.7% KP
25,959
20.8% share
14,071g
287 CS · 7.1/m
Ye Shun#M6W1
Talon · Jungle
15 / 10 / 4
65.5% KP
50,637
40.5% share
21,370g
335 CS · 8.3/m
ALWUS SEVERUS P#smdxd
Syndra · Mid
3 / 7 / 6
31% KP
19,878
15.9% share
15,037g
306 CS · 7.6/m
HÖÖÖÖÖÖÖÖÖÖÖÖ#Swain
Swain · ADC
7 / 3 / 4
37.9% KP
22,644
18.1% share
16,729g
285 CS · 7.1/m
Hustrucha#001
Alistar · Support
1 / 4 / 7
27.6% KP
5,973
4.8% share
10,170g
41 CS · 1/m
Red side
VictorySyLvEsTeRR#TR1
Kayle · Top
4 / 3 / 9
36.1% KP
26,118
16% share
18,734g
364 CS · 9.1/m
Humble Zeref#1007
Rengar · Jungle
20 / 9 / 5
69.4% KP
52,289
32.1% share
25,921g
331 CS · 8.2/m
Jaquen#TR2
Viktor · Mid
3 / 7 / 12
41.7% KP
32,270
19.8% share
16,805g
334 CS · 8.3/m
MEMEYALAYAN#BOB
Corki · ADC
8 / 5 / 6
38.9% KP
38,674
23.7% share
18,506g
313 CS · 7.8/m
Yumeka#lynn
Nami · Support
1 / 5 / 18
52.8% KP
13,576
8.3% share
11,785g
57 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
