Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 186 days ago
5 / 3 / 2
K / D / A
29.2%
Kill participation
903.2
Damage / min
12,340g
487.4 gold / min
10
5 placed · 3 cleared
264
10.4 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybaloda yalniz#000
Vayne · Top
7 / 5 / 6
28.9% KP
24,622
22% share
12,317g
211 CS · 8.3/m
jesse pinkman#law
Talon · Jungle
15 / 3 / 3
40% KP
20,632
18.5% share
14,242g
215 CS · 8.5/m
Bounifiort#TR1
Hwei · Mid
2 / 6 / 12
31.1% KP
19,740
17.7% share
9,093g
163 CS · 6.4/m
Moshi123#TR123
Xayah · ADC
17 / 5 / 13
66.7% KP
39,633
35.5% share
18,291g
234 CS · 9.2/m
im feeling horny#TR1
Rakan · Support
4 / 5 / 29
73.3% KP
7,092
6.3% share
10,451g
19 CS · 0.8/m
Red side
DefeatYe Shun#M6W1
Fiora · Top
4 / 8 / 2
25% KP
12,222
15% share
10,719g
172 CS · 6.8/m
42529179#88888
Ambessa · Jungle
10 / 10 / 6
66.7% KP
23,332
28.6% share
13,065g
147 CS · 5.8/m
Jaquen#TR2
Syndra · Mid
5 / 3 / 2
29.2% KP
22,866
28% share
12,340g
264 CS · 10.4/m
DİØ BRANDØ#TR1
Kai'Sa · ADC
2 / 13 / 8
41.7% KP
14,520
17.8% share
8,952g
155 CS · 6.1/m
CrossinOver#TR1
Nautilus · Support
3 / 11 / 12
62.5% KP
8,666
10.6% share
8,112g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
