Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Victory
Ranked Solo/Duo · 185 days ago
9 / 3 / 4
K / D / A
32.5%
Kill participation
1,013.5
Damage / min
14,475g
467.2 gold / min
26
11 placed · 3 cleared
270
8.7 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGod of Darîus#GOD
Darius · Top
8 / 6 / 5
36.1% KP
27,911
18.3% share
13,817g
251 CS · 8.1/m
Cursê#ADCry
Rengar · Jungle
6 / 8 / 13
52.8% KP
22,230
14.6% share
13,861g
224 CS · 7.2/m
Cacıkçı#trlp
Irelia · Mid
8 / 12 / 6
38.9% KP
24,297
15.9% share
12,559g
221 CS · 7.1/m
bentarcin#lhara
Ezreal · ADC
10 / 7 / 13
63.9% KP
51,946
34.1% share
17,677g
210 CS · 6.8/m
ABKA#3460
Xerath · Support
4 / 7 / 20
66.7% KP
26,131
17.1% share
11,144g
73 CS · 2.4/m
Red side
VictoryKod adı Hikmet#2727
Dr. Mundo · Top
2 / 9 / 7
22.5% KP
29,949
20.2% share
10,284g
186 CS · 6/m
kyo Ja#001
Ivern · Jungle
4 / 5 / 22
65% KP
6,549
4.4% share
12,241g
125 CS · 4/m
Jaquen#TR2
Nasus · Mid
9 / 3 / 4
32.5% KP
31,401
21.1% share
14,475g
270 CS · 8.7/m
4123732412wxhzcv#xzc
Draven · ADC
21 / 11 / 8
72.5% KP
67,628
45.5% share
24,679g
267 CS · 8.6/m
gozdebabapro#2005
Nami · Support
4 / 8 / 24
70% KP
13,100
8.8% share
10,950g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
