Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Defeat
Ranked Solo/Duo · 182 days ago
5 / 6 / 1
K / D / A
26.1%
Kill participation
1,157.7
Damage / min
10,496g
391.2 gold / min
10
7 placed · 0 cleared
216
8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJaquen#TR2
Gwen · Top
5 / 6 / 1
26.1% KP
31,065
27.1% share
10,496g
216 CS · 8/m
Humble Zeref#1007
Dr. Mundo · Jungle
3 / 3 / 9
52.2% KP
28,342
24.8% share
10,966g
214 CS · 8/m
Yae#Selin
Ahri · Mid
7 / 7 / 5
52.2% KP
28,612
25% share
9,412g
154 CS · 5.7/m
SakızGibiYapışır#WarWC
Sett · ADC
7 / 10 / 2
39.1% KP
15,688
13.7% share
10,485g
139 CS · 5.2/m
Mefuna#NFM
Blitzcrank · Support
1 / 9 / 11
52.2% KP
10,730
9.4% share
7,245g
28 CS · 1/m
Red side
VictoryDiable#ZEK
Sylas · Top
3 / 6 / 8
31.4% KP
35,663
22.4% share
9,899g
197 CS · 7.3/m
0TANT1K#TR1
Nocturne · Jungle
9 / 2 / 7
45.7% KP
32,559
20.4% share
13,558g
238 CS · 8.9/m
Sorgu#WDYM
Anivia · Mid
7 / 2 / 9
45.7% KP
34,962
21.9% share
11,987g
231 CS · 8.6/m
Vişne Vodka#888
Vayne · ADC
14 / 8 / 10
68.6% KP
48,961
30.7% share
15,562g
205 CS · 7.6/m
Bukroshee#神です
Soraka · Support
2 / 5 / 17
54.3% KP
7,354
4.6% share
8,559g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
