Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 181 days ago
11 / 1 / 5
K / D / A
36.4%
Kill participation
1,426.1
Damage / min
14,770g
617.6 gold / min
7
5 placed · 0 cleared
228
9.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOnoracho#TR1
Irelia · Top
2 / 8 / 8
43.5% KP
18,657
23.4% share
8,859g
164 CS · 6.9/m
vermilion#0202
Qiyana · Jungle
7 / 6 / 3
43.5% KP
13,568
17% share
11,031g
177 CS · 7.4/m
EuphoriaTR00#0710
Akali · Mid
7 / 7 / 2
39.1% KP
16,163
20.2% share
10,120g
155 CS · 6.5/m
ATALANTA Emre#Aphe
Ashe · ADC
4 / 10 / 4
34.8% KP
21,510
26.9% share
9,539g
138 CS · 5.8/m
Katatreni#xoxox
Rell · Support
3 / 13 / 9
52.2% KP
9,998
12.5% share
7,798g
14 CS · 0.6/m
Red side
VictoryAatroxveTalisca#9494
Aatrox · Top
7 / 6 / 7
31.8% KP
18,921
14.6% share
9,891g
147 CS · 6.1/m
Humble Zeref#1007
Jayce · Jungle
10 / 6 / 11
47.7% KP
20,736
16% share
15,028g
224 CS · 9.4/m
Jaquen#TR2
Syndra · Mid
11 / 1 / 5
36.4% KP
34,108
26.4% share
14,770g
228 CS · 9.5/m
OSURUK CANAVARI#ÇİŞ
Corki · ADC
13 / 4 / 15
63.6% KP
44,659
34.5% share
15,924g
191 CS · 8/m
acılar icindesin#yrr
Nami · Support
3 / 6 / 28
70.5% KP
10,962
8.5% share
9,435g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
