Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 179 days ago
2 / 6 / 7
K / D / A
32.1%
Kill participation
775
Damage / min
10,136g
371.7 gold / min
11
7 placed · 0 cleared
212
7.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJaquen#TR2
Malphite · Top
2 / 6 / 7
32.1% KP
21,133
20.8% share
10,136g
212 CS · 7.8/m
Humble Zeref#1007
Qiyana · Jungle
8 / 7 / 5
46.4% KP
24,467
24.1% share
13,046g
173 CS · 6.3/m
Seymix#993
Yasuo · Mid
9 / 3 / 2
39.3% KP
20,257
19.9% share
14,500g
278 CS · 10.2/m
Mafuyu Sato#佐藤 真冬
Ezreal · ADC
1 / 8 / 8
32.1% KP
15,285
15% share
10,432g
200 CS · 7.3/m
accept your fear#Mxcry
Sylas · Support
8 / 10 / 5
46.4% KP
20,515
20.2% share
10,229g
53 CS · 1.9/m
Red side
VictoryNecrotyle#necro
Sion · Top
7 / 4 / 8
44.1% KP
28,700
26% share
13,619g
253 CS · 9.3/m
turkish taliyah#kick
Taliyah · Jungle
7 / 5 / 14
61.8% KP
22,896
20.7% share
13,643g
221 CS · 8.1/m
Phyros#5858
Orianna · Mid
4 / 8 / 10
41.2% KP
17,191
15.6% share
11,741g
203 CS · 7.4/m
VIPER#MCKXP
Kalista · ADC
15 / 6 / 6
61.8% KP
30,053
27.2% share
16,073g
214 CS · 7.8/m
meto#0212
Bard · Support
1 / 5 / 24
73.5% KP
11,642
10.5% share
9,506g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
