Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Victory
Ranked Solo/Duo · 141 days ago
16 / 3 / 10
K / D / A
66.7%
Kill participation
1,484
Damage / min
19,427g
623.7 gold / min
23
4 placed · 7 cleared
251
8.1 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEmpacher#TR1
Poppy · Top
9 / 7 / 5
35% KP
30,227
22.1% share
11,745g
194 CS · 6.2/m
10yağoranı#006
Quinn · Jungle
14 / 8 / 8
55% KP
29,082
21.2% share
15,252g
222 CS · 7.1/m
JHİN ÇARPMASI V2#TR1
Xerath · Mid
8 / 7 / 9
42.5% KP
25,000
18.3% share
12,163g
199 CS · 6.4/m
sko#3535
Ashe · ADC
8 / 8 / 15
57.5% KP
37,067
27.1% share
13,326g
191 CS · 6.1/m
8 25 ÇALIŞIYORUM#AMELE
Morgana · Support
1 / 9 / 22
57.5% KP
15,523
11.3% share
9,743g
56 CS · 1.8/m
Red side
VictoryMatechi#TR1
K'Sante · Top
2 / 11 / 8
25.6% KP
14,879
12.4% share
10,939g
167 CS · 5.4/m
Reformed Dias#TR1
Lee Sin · Jungle
11 / 6 / 14
64.1% KP
17,563
14.6% share
15,143g
199 CS · 6.4/m
Jaquen#TR2
Kassadin · Mid
16 / 3 / 10
66.7% KP
46,227
38.4% share
19,427g
251 CS · 8.1/m
Rush#1337x
Smolder · ADC
9 / 12 / 8
43.6% KP
29,731
24.7% share
17,512g
261 CS · 8.4/m
ÇOK MU ÖNEMLİ#8009
Nautilus · Support
1 / 8 / 17
46.2% KP
11,986
10% share
9,389g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
