Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 140 days ago
7 / 7 / 5
K / D / A
57.1%
Kill participation
1,255.9
Damage / min
14,639g
532.3 gold / min
23
10 placed · 5 cleared
267
9.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAZER BARAZOĞLU#TR1
Mordekaiser · Top
4 / 8 / 2
28.6% KP
24,694
25.6% share
10,194g
189 CS · 6.9/m
Michael Elise#TR12
Elise · Jungle
6 / 7 / 3
42.9% KP
12,242
12.7% share
10,880g
165 CS · 6/m
Jaquen#TR2
Yone · Mid
7 / 7 / 5
57.1% KP
34,536
35.8% share
14,639g
267 CS · 9.7/m
Wind#911x
Ezreal · ADC
3 / 9 / 2
23.8% KP
17,673
18.3% share
9,917g
165 CS · 6/m
enchanter deneyi#denek
Nami · Support
1 / 8 / 11
57.1% KP
7,421
7.7% share
7,869g
17 CS · 0.6/m
Red side
VictoryArthur#I WAS
Aatrox · Top
10 / 2 / 5
38.5% KP
33,562
26.7% share
15,180g
262 CS · 9.5/m
xBagazetasTR#TR1
Diana · Jungle
8 / 6 / 8
41% KP
27,399
21.8% share
14,367g
246 CS · 8.9/m
CùteMidoriya#TR1
Lux · Mid
10 / 5 / 7
43.6% KP
28,569
22.7% share
12,625g
212 CS · 7.7/m
MUSTAFA#TR11
Lucian · ADC
11 / 5 / 3
35.9% KP
30,214
24.1% share
14,247g
219 CS · 8/m
Rewelius#353
Milio · Support
0 / 3 / 21
53.8% KP
5,852
4.7% share
8,554g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
