Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 140 days ago
8 / 6 / 8
K / D / A
55.2%
Kill participation
978.7
Damage / min
10,397g
375.8 gold / min
78
26 placed · 6 cleared
52
1.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryqueenidil54#5353
Dr. Mundo · Top
6 / 6 / 6
32.4% KP
32,761
27.1% share
12,340g
191 CS · 6.9/m
bekokral54#kral
Naafiri · Jungle
15 / 3 / 7
59.5% KP
31,093
25.7% share
17,083g
242 CS · 8.7/m
İnfPhlinn0#İrela
Lissandra · Mid
9 / 6 / 11
54.1% KP
28,008
23.1% share
13,391g
193 CS · 7/m
BBL youchl#001
Jhin · ADC
2 / 7 / 6
21.6% KP
11,854
9.8% share
10,761g
163 CS · 5.9/m
REŞO VOLTADIR#4444
Bard · Support
5 / 7 / 14
51.4% KP
17,278
14.3% share
10,055g
27 CS · 1/m
Red side
DefeatRaum#God
Skarner · Top
4 / 6 / 6
34.5% KP
29,450
21.8% share
10,405g
195 CS · 7/m
HunterCat#HC1
Rengar · Jungle
8 / 8 / 7
51.7% KP
27,548
20.4% share
13,006g
209 CS · 7.6/m
ceng eden#ceng
Syndra · Mid
1 / 11 / 4
17.2% KP
15,609
11.6% share
12,035g
222 CS · 8/m
chr1stzxc#8888
Kai'Sa · ADC
8 / 6 / 5
44.8% KP
35,125
26.1% share
14,531g
248 CS · 9/m
Jaquen#TR2
Pantheon · Support
8 / 6 / 8
55.2% KP
27,078
20.1% share
10,397g
52 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
