Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 140 days ago
19 / 7 / 6
K / D / A
41.7%
Kill participation
1,683.6
Damage / min
23,862g
635.8 gold / min
16
8 placed · 2 cleared
322
8.6 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFF Komorebi#000
Ornn · Top
5 / 7 / 18
38.3% KP
36,422
15.9% share
15,938g
218 CS · 5.8/m
Foroscrap#TR1
Viego · Jungle
4 / 10 / 14
30% KP
24,454
10.7% share
16,680g
244 CS · 6.5/m
Jaquen#TR2
Syndra · Mid
19 / 7 / 6
41.7% KP
63,190
27.6% share
23,862g
322 CS · 8.6/m
godspeed#fate
Twitch · ADC
26 / 5 / 4
50% KP
58,300
25.4% share
23,768g
246 CS · 6.6/m
Zilliax#ontap
Vel'Koz · Support
6 / 11 / 23
48.3% KP
46,928
20.5% share
13,686g
64 CS · 1.7/m
Red side
DefeatHELLO PETER#TR1
Hwei · Top
5 / 12 / 11
40% KP
36,744
20.4% share
16,663g
314 CS · 8.4/m
BerKayn#1616
Kayn · Jungle
13 / 13 / 6
47.5% KP
56,208
31.2% share
18,043g
232 CS · 6.2/m
ejderyaa#fire
Aurelion Sol · Mid
10 / 13 / 15
62.5% KP
39,506
21.9% share
15,799g
236 CS · 6.3/m
Uredelang#TR1
Jinx · ADC
6 / 12 / 6
30% KP
23,249
12.9% share
14,838g
167 CS · 4.4/m
AsaS TeaM#TR1
Tahm Kench · Support
6 / 10 / 13
47.5% KP
24,677
13.7% share
12,688g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
