Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 138 days ago
10 / 2 / 6
K / D / A
59.3%
Kill participation
985.6
Damage / min
14,979g
564.5 gold / min
16
8 placed · 3 cleared
276
10.4 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDiass#Aks
Trundle · Top
5 / 5 / 6
40.7% KP
19,984
25.5% share
11,331g
190 CS · 7.2/m
mandala005#1456
Rek'Sai · Jungle
6 / 3 / 12
66.7% KP
18,125
23.1% share
11,698g
176 CS · 6.6/m
Jaquen#TR2
Syndra · Mid
10 / 2 / 6
59.3% KP
26,151
33.4% share
14,979g
276 CS · 10.4/m
Agnes Tachyon#1382
Samira · ADC
5 / 5 / 2
25.9% KP
10,396
13.3% share
11,734g
202 CS · 7.6/m
Youtube Soytario#1505
Soraka · Support
1 / 2 / 13
51.9% KP
3,724
4.8% share
7,086g
28 CS · 1.1/m
Red side
DefeatDarkhike#0134
Akali · Top
2 / 7 / 2
23.5% KP
20,944
25.8% share
8,244g
164 CS · 6.2/m
Software1#CLEAN
Nunu & Willump · Jungle
4 / 7 / 3
41.2% KP
9,681
11.9% share
9,712g
168 CS · 6.3/m
p e a c e#55daa
Qiyana · Mid
5 / 2 / 2
41.2% KP
15,081
18.6% share
11,512g
234 CS · 8.8/m
MPT 76#MSY
Tristana · ADC
5 / 7 / 3
47.1% KP
24,105
29.7% share
12,750g
227 CS · 8.6/m
Dzeqo#2669
Yuumi · Support
1 / 4 / 8
52.9% KP
11,358
14% share
7,515g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
