Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 137 days ago
12 / 4 / 4
K / D / A
30.2%
Kill participation
1,391
Damage / min
14,789g
550.1 gold / min
22
9 placed · 0 cleared
227
8.4 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatknkodane#TR1
Malphite · Top
2 / 8 / 5
21.2% KP
19,608
18.1% share
9,306g
184 CS · 6.8/m
cade cunningham#bbp2
Lee Sin · Jungle
11 / 8 / 13
72.7% KP
23,835
22% share
13,223g
129 CS · 4.8/m
kimmiş lan onlar#TR1
Naafiri · Mid
13 / 11 / 10
69.7% KP
36,788
33.9% share
15,003g
174 CS · 6.5/m
wonderkid#RELL
Kai'Sa · ADC
4 / 14 / 11
45.5% KP
18,835
17.4% share
11,866g
163 CS · 6.1/m
RUHVURUSUP#mt2
Pyke · Support
3 / 12 / 10
39.4% KP
9,436
8.7% share
8,785g
45 CS · 1.7/m
Red side
VictoryJaquen#TR2
Camille · Top
12 / 4 / 4
30.2% KP
37,395
26.4% share
14,789g
227 CS · 8.4/m
lavuk#1234
Kha'Zix · Jungle
8 / 7 / 6
26.4% KP
20,085
14.2% share
15,036g
258 CS · 9.6/m
Eunectes#cecen
Cassiopeia · Mid
18 / 9 / 7
47.2% KP
43,482
30.7% share
15,770g
212 CS · 7.9/m
reis baskan haci#kral
Senna · ADC
11 / 8 / 15
49.1% KP
27,940
19.7% share
15,226g
193 CS · 7.2/m
anla ki#00000
Nautilus · Support
4 / 5 / 20
45.3% KP
12,668
8.9% share
10,531g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
