Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 137 days ago
0 / 5 / 2
K / D / A
20%
Kill participation
614.4
Damage / min
6,593g
337.5 gold / min
5
3 placed · 1 cleared
149
7.6 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRotalFelix#felix
Fiora · Top
9 / 2 / 5
50% KP
18,804
31.2% share
12,884g
184 CS · 9.4/m
KedyFero#RNGR
Rengar · Jungle
9 / 0 / 5
50% KP
12,949
21.5% share
10,206g
153 CS · 7.8/m
Harakiri#capon
Irelia · Mid
2 / 2 / 7
32.1% KP
9,340
15.5% share
7,885g
162 CS · 8.3/m
Filippo Inzaghi#1603
Swain · ADC
6 / 3 / 7
46.4% KP
12,200
20.2% share
9,671g
161 CS · 8.2/m
Tatsucem#Tatsu
Nautilus · Support
2 / 3 / 12
50% KP
7,042
11.7% share
6,696g
24 CS · 1.2/m
Red side
DefeatDarkhike#0134
Aatrox · Top
2 / 3 / 0
20% KP
3,792
7.8% share
6,448g
121 CS · 6.2/m
Software1#CLEAN
Hecarim · Jungle
4 / 6 / 2
60% KP
11,986
24.7% share
8,521g
136 CS · 7/m
Jaquen#TR2
Syndra · Mid
0 / 5 / 2
20% KP
12,001
24.7% share
6,593g
149 CS · 7.6/m
Rush#1337x
Smolder · ADC
3 / 6 / 4
70% KP
14,861
30.6% share
7,910g
137 CS · 7/m
Islak Pasifizm#TR1
Thresh · Support
1 / 8 / 4
50% KP
5,881
12.1% share
5,053g
16 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
