Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 137 days ago
9 / 1 / 10
K / D / A
79.2%
Kill participation
1,448.3
Damage / min
17,014g
588.4 gold / min
21
9 placed · 1 cleared
302
10.4 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatkickSlimeslimeog#oglu
Garen · Top
7 / 4 / 0
31.8% KP
16,164
19.9% share
14,831g
271 CS · 9.4/m
Refresias#TR1
Qiyana · Jungle
4 / 4 / 6
45.5% KP
17,633
21.7% share
12,077g
206 CS · 7.1/m
SouIIes#TR1
Orianna · Mid
0 / 6 / 4
18.2% KP
9,393
11.5% share
8,352g
206 CS · 7.1/m
sahnesinde kral#1938
Lucian · ADC
11 / 7 / 2
59.1% KP
27,665
34% share
14,543g
214 CS · 7.4/m
QueenB#444
Yuumi · Support
0 / 3 / 16
72.7% KP
10,477
12.9% share
8,454g
18 CS · 0.6/m
Red side
VictoryRotalFelix#felix
Camille · Top
2 / 6 / 5
29.2% KP
13,619
13.4% share
11,806g
189 CS · 6.5/m
2009klavyebabasi#yasin
Naafiri · Jungle
7 / 3 / 8
62.5% KP
17,338
17% share
12,445g
191 CS · 6.6/m
Jaquen#TR2
Syndra · Mid
9 / 1 / 10
79.2% KP
41,881
41.1% share
17,014g
302 CS · 10.4/m
LULU YANIMDA KAL#2V8
Ashe · ADC
6 / 5 / 10
66.7% KP
24,658
24.2% share
14,674g
220 CS · 7.6/m
Vasiliâs Rakan#offff
Lulu · Support
0 / 7 / 10
41.7% KP
4,405
4.3% share
8,143g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
