Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 136 days ago
3 / 7 / 13
K / D / A
61.5%
Kill participation
1,244.4
Damage / min
13,327g
411.3 gold / min
15
5 placed · 2 cleared
254
7.8 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
5
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUnnendingDespair#TR1
Mordekaiser · Top
11 / 9 / 7
69.2% KP
41,297
27.6% share
14,185g
183 CS · 5.6/m
Skraaj#137
Talon · Jungle
8 / 9 / 9
65.4% KP
43,254
28.9% share
17,565g
282 CS · 8.7/m
Jaquen#TR2
Hwei · Mid
3 / 7 / 13
61.5% KP
40,318
27% share
13,327g
254 CS · 7.8/m
Glory#3402
Kog'Maw · ADC
4 / 9 / 4
30.8% KP
19,473
13% share
13,825g
230 CS · 7.1/m
Max Verstappenn#TR1
Karma · Support
0 / 10 / 12
46.2% KP
5,177
3.5% share
8,174g
35 CS · 1.1/m
Red side
VictoryCajoin#TR1
Tahm Kench · Top
3 / 6 / 13
36.4% KP
18,913
13.4% share
11,263g
183 CS · 5.6/m
素面になったら寄って#199
Sylas · Jungle
14 / 6 / 9
52.3% KP
37,261
26.4% share
18,126g
241 CS · 7.4/m
GRUENE NEUNE#HRDTK
Katarina · Mid
16 / 7 / 3
43.2% KP
42,735
30.3% share
17,572g
237 CS · 7.3/m
im not gosu#TR2
Seraphine · ADC
5 / 4 / 16
47.7% KP
19,525
13.8% share
13,310g
201 CS · 6.2/m
bebe rexha#1501
Sona · Support
6 / 4 / 24
68.2% KP
22,746
16.1% share
12,254g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
