Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 135 days ago
10 / 5 / 10
K / D / A
54.1%
Kill participation
1,801.2
Damage / min
17,017g
585.4 gold / min
12
5 placed · 1 cleared
255
8.8 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMubarekKudurmadı#TR1
Zaahen · Top
7 / 10 / 3
29.4% KP
25,134
20.2% share
10,860g
138 CS · 4.7/m
Hi Im ByKinqest#TR1
Rammus · Jungle
1 / 7 / 17
52.9% KP
16,080
12.9% share
10,067g
151 CS · 5.2/m
bblatloserklee#6562
Akshan · Mid
13 / 7 / 6
55.9% KP
32,087
25.8% share
15,212g
228 CS · 7.8/m
yyy#ecr
Vladimir · ADC
12 / 7 / 7
55.9% KP
38,540
31% share
14,306g
193 CS · 6.6/m
joji#XDD
Nami · Support
1 / 6 / 17
52.9% KP
12,421
10% share
8,373g
30 CS · 1/m
Red side
VictorytargeT#EA34
Gnar · Top
9 / 7 / 12
56.8% KP
45,645
27.6% share
13,265g
191 CS · 6.6/m
godoş#0910
Rengar · Jungle
10 / 6 / 9
51.4% KP
30,403
18.4% share
13,400g
197 CS · 6.8/m
Jaquen#TR2
Syndra · Mid
10 / 5 / 10
54.1% KP
52,355
31.6% share
17,017g
255 CS · 8.8/m
Vincent Van Gogh#TR61
Draven · ADC
6 / 10 / 8
37.8% KP
25,357
15.3% share
13,223g
170 CS · 5.8/m
Yurina#1506
Rakan · Support
2 / 6 / 19
56.8% KP
11,738
7.1% share
9,283g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
