Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Defeat
Ranked Solo/Duo · 132 days ago
7 / 2 / 0
K / D / A
43.8%
Kill participation
1,057.3
Damage / min
14,524g
557.9 gold / min
9
2 placed · 1 cleared
239
9.2 CS / min
Objective control
4
Dragons
1
Baron
12
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpin To Win#QGS
Garen · Top
6 / 4 / 2
25% KP
23,656
21.8% share
13,212g
248 CS · 9.5/m
Formidable#2018
Wukong · Jungle
5 / 2 / 6
34.4% KP
12,438
11.5% share
11,996g
200 CS · 7.7/m
juve9#946
Vladimir · Mid
7 / 1 / 2
28.1% KP
22,325
20.6% share
12,670g
260 CS · 10/m
chill guy#TR12
Ezreal · ADC
7 / 5 / 9
50% KP
31,911
29.5% share
12,208g
195 CS · 7.5/m
Immense Reloaded#TR1
Vel'Koz · Support
7 / 4 / 10
53.1% KP
17,940
16.6% share
10,583g
60 CS · 2.3/m
Red side
DefeatSAYIN BEZMENLER#2003
Tryndamere · Top
4 / 4 / 0
25% KP
12,872
17.2% share
9,870g
201 CS · 7.7/m
Thragg#xxx
Graves · Jungle
2 / 9 / 7
56.3% KP
14,177
18.9% share
10,018g
167 CS · 6.4/m
Jaquen#TR2
Kassadin · Mid
7 / 2 / 0
43.8% KP
27,526
36.7% share
14,524g
239 CS · 9.2/m
Ruined Forgiver#SOLO
Smolder · ADC
2 / 9 / 3
31.3% KP
12,973
17.3% share
9,995g
193 CS · 7.4/m
ジェットとクナイ#JETT
Alistar · Support
1 / 8 / 7
50% KP
7,362
9.8% share
7,247g
43 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
