Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 129 days ago
11 / 5 / 8
K / D / A
50%
Kill participation
1,135.8
Damage / min
17,487g
531.3 gold / min
15
7 placed · 4 cleared
255
7.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsamarra#9999
Akali · Top
3 / 5 / 4
28% KP
17,381
16.2% share
11,094g
232 CS · 7/m
alphazero#4000
Quinn · Jungle
10 / 10 / 3
52% KP
21,886
20.4% share
18,577g
276 CS · 8.4/m
Mew#7174
Yone · Mid
2 / 12 / 6
32% KP
23,293
21.7% share
12,457g
270 CS · 8.2/m
Sandor Clegane#15703
Senna · ADC
7 / 5 / 10
68% KP
35,347
32.9% share
17,717g
281 CS · 8.5/m
Tori#toti
Karma · Support
3 / 6 / 10
52% KP
9,376
8.7% share
9,348g
37 CS · 1.1/m
Red side
Victoryblaze top arc#cba
Wukong · Top
4 / 5 / 8
31.6% KP
20,068
14.4% share
12,908g
228 CS · 6.9/m
IIII123#123
Taliyah · Jungle
7 / 3 / 16
60.5% KP
30,860
22.2% share
17,311g
285 CS · 8.7/m
Jaquen#TR2
Syndra · Mid
11 / 5 / 8
50% KP
37,388
26.9% share
17,487g
255 CS · 7.7/m
19 yasindayim#adc
Kai'Sa · ADC
12 / 4 / 10
57.9% KP
41,890
30.1% share
18,903g
267 CS · 8.1/m
WâfféN#TR1
Alistar · Support
4 / 8 / 15
50% KP
8,753
6.3% share
10,035g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
