Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Victory
Ranked Solo/Duo · 128 days ago
16 / 3 / 9
K / D / A
65.8%
Kill participation
1,786.8
Damage / min
22,454g
630.4 gold / min
24
5 placed · 6 cleared
305
8.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOsin STEEL SHADE#vamos
Camille · Top
10 / 12 / 2
41.4% KP
30,558
27.2% share
13,106g
187 CS · 5.3/m
YÜZBAŞI KARADAĞ#TR1
Fiddlesticks · Jungle
8 / 8 / 6
48.3% KP
31,238
27.8% share
15,436g
260 CS · 7.3/m
WorldStar#TR1
Lissandra · Mid
4 / 7 / 8
41.4% KP
18,827
16.7% share
12,014g
243 CS · 6.8/m
zorlukmodubasit#refaz
Kai'Sa · ADC
7 / 6 / 7
48.3% KP
27,226
24.2% share
19,064g
318 CS · 8.9/m
dont cry pleaseª#TR1
Janna · Support
0 / 5 / 19
65.5% KP
4,660
4.1% share
10,134g
47 CS · 1.3/m
Red side
VictoryPavard#666
Kennen · Top
5 / 9 / 14
50% KP
26,369
18.8% share
14,189g
205 CS · 5.8/m
shuzel#SK1
Ambessa · Jungle
5 / 3 / 5
26.3% KP
15,626
11.1% share
15,729g
292 CS · 8.2/m
Jaquen#TR2
Kassadin · Mid
16 / 3 / 9
65.8% KP
63,640
45.3% share
22,454g
305 CS · 8.6/m
Crabbbq#TR1
Lucian · ADC
9 / 7 / 4
34.2% KP
24,425
17.4% share
17,849g
282 CS · 7.9/m
Chiizu#Sona
Sona · Support
3 / 7 / 15
47.4% KP
10,491
7.5% share
11,145g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
