Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 127 days ago
5 / 3 / 1
K / D / A
46.2%
Kill participation
632.2
Damage / min
14,759g
497.2 gold / min
24
8 placed · 3 cleared
303
10.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOTOMAT SU BAĞIŞI#CAJUN
Gragas · Top
0 / 6 / 3
23.1% KP
18,401
22.7% share
9,737g
241 CS · 8.1/m
ВLOXAXAXAXAXAXAX#BLOXA
Lee Sin · Jungle
4 / 6 / 4
61.5% KP
18,156
22.4% share
11,488g
204 CS · 6.9/m
Zireael#Elder
Naafiri · Mid
3 / 8 / 2
38.5% KP
16,212
20% share
11,972g
259 CS · 8.7/m
Jaquen#TR2
Hwei · ADC
5 / 3 / 1
46.2% KP
18,767
23.1% share
14,759g
303 CS · 10.2/m
MAURO İCARDİ#stfu1
Bard · Support
1 / 5 / 6
53.8% KP
9,579
11.8% share
7,742g
32 CS · 1.1/m
Red side
VictoryLiasmos#TR1
Ambessa · Top
2 / 3 / 5
25% KP
27,015
25.6% share
10,247g
231 CS · 7.8/m
so into you#nvm
Rengar · Jungle
15 / 3 / 8
82.1% KP
30,570
28.9% share
17,594g
267 CS · 9/m
steps nvm#zoe
Syndra · Mid
7 / 3 / 10
60.7% KP
24,847
23.5% share
16,391g
282 CS · 9.5/m
easy lover#sole
Seraphine · ADC
3 / 3 / 10
46.4% KP
16,947
16% share
12,016g
230 CS · 7.7/m
imagine a legend#00100
Rakan · Support
1 / 1 / 21
78.6% KP
6,243
5.9% share
9,281g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
