Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 126 days ago
16 / 4 / 12
K / D / A
66.7%
Kill participation
1,882.5
Damage / min
20,091g
585.2 gold / min
16
6 placed · 5 cleared
307
8.9 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBastonRhymes#Gucci
Urgot · Top
12 / 4 / 11
54.8% KP
42,125
23.1% share
15,854g
247 CS · 7.2/m
Ekol#RED
Nocturne · Jungle
5 / 9 / 14
45.2% KP
19,573
10.8% share
13,705g
192 CS · 5.6/m
Jaquen#TR2
Hwei · Mid
16 / 4 / 12
66.7% KP
64,631
35.5% share
20,091g
307 CS · 8.9/m
Amargittemer#86844
Ezreal · ADC
4 / 8 / 9
31% KP
38,796
21.3% share
13,436g
240 CS · 7/m
xProEfe2012x#KRAL
Bard · Support
5 / 12 / 19
57.1% KP
16,843
9.3% share
10,959g
33 CS · 1/m
Red side
DefeatDeace#TR1
Kennen · Top
5 / 12 / 8
35.1% KP
24,168
14% share
11,111g
188 CS · 5.5/m
Poison CIoud#TR1
Lee Sin · Jungle
13 / 5 / 10
62.2% KP
34,263
19.9% share
16,810g
262 CS · 7.6/m
UrMajestyWladek#1907
Zed · Mid
7 / 8 / 11
48.6% KP
43,003
25% share
14,071g
235 CS · 6.8/m
Letr1x#TR1x
Vladimir · ADC
6 / 7 / 12
48.6% KP
45,528
26.5% share
15,258g
274 CS · 8/m
Clasian#70910
Morgana · Support
6 / 10 / 16
59.5% KP
25,132
14.6% share
11,088g
69 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
