Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 126 days ago
10 / 7 / 5
K / D / A
37.5%
Kill participation
864
Damage / min
13,300g
553 gold / min
13
8 placed · 0 cleared
214
8.9 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMubarekKudurmadı#TR1
Dr. Mundo · Top
12 / 1 / 8
50% KP
28,565
27.5% share
14,290g
210 CS · 8.7/m
pitbull yusuf#0000
Naafiri · Jungle
5 / 10 / 6
27.5% KP
17,591
16.9% share
11,057g
176 CS · 7.3/m
Jaquen#TR2
Syndra · Mid
10 / 7 / 5
37.5% KP
20,780
20% share
13,300g
214 CS · 8.9/m
MuhakemeYeteneği#TR1
Jhin · ADC
6 / 7 / 10
40% KP
17,829
17.1% share
11,611g
137 CS · 5.7/m
ˉˉˉfareˉyusufˉˉˉ#TR1
Vel'Koz · Support
7 / 9 / 10
42.5% KP
19,262
18.5% share
9,399g
34 CS · 1.4/m
Red side
DefeatAbacchio0karım#2147
Master Yi · Top
5 / 10 / 3
23.5% KP
19,945
17.5% share
9,835g
159 CS · 6.6/m
qweasdc#Mıss
Graves · Jungle
6 / 7 / 12
52.9% KP
25,208
22.1% share
10,747g
165 CS · 6.9/m
AYES CriminalBro#TR1
Malphite · Mid
7 / 7 / 6
38.2% KP
21,207
18.6% share
9,111g
129 CS · 5.4/m
Itachi#TR11
Brand · ADC
9 / 7 / 4
38.2% KP
33,391
29.2% share
11,316g
178 CS · 7.4/m
Hansei#精神力
Karma · Support
7 / 9 / 13
58.8% KP
14,464
12.7% share
8,585g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
