Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 126 days ago
6 / 3 / 3
K / D / A
60%
Kill participation
688.4
Damage / min
10,738g
448.7 gold / min
15
9 placed · 1 cleared
242
10.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymor cerceve#kayle
Irelia · Top
1 / 7 / 3
30.8% KP
5,820
11.5% share
9,062g
165 CS · 6.9/m
Zehir0180#TR1
Sejuani · Jungle
1 / 0 / 5
46.2% KP
9,927
19.6% share
9,848g
195 CS · 8.1/m
Alex Mercer#1v9
Malzahar · Mid
4 / 1 / 1
38.5% KP
11,727
23.1% share
11,710g
249 CS · 10.4/m
KALENDEEEEER#TR1
Twitch · ADC
4 / 4 / 3
53.8% KP
9,993
19.7% share
10,016g
181 CS · 7.6/m
fullstackdev#10110
Sylas · Support
3 / 3 / 5
61.5% KP
13,301
26.2% share
8,633g
64 CS · 2.7/m
Red side
DefeatJaquen#TR2
Camille · Top
6 / 3 / 3
60% KP
16,476
37.9% share
10,738g
242 CS · 10.1/m
Senbonzakurâ#FUU
Talon · Jungle
3 / 2 / 1
26.7% KP
6,065
14% share
9,708g
191 CS · 8/m
kimmiş lan onlar#TR1
Ahri · Mid
0 / 1 / 0
0% KP
2,095
4.8% share
5,100g
91 CS · 3.8/m
KALIN FURKAYN#TR11
Kai'Sa · ADC
5 / 4 / 1
40% KP
11,611
26.7% share
11,061g
202 CS · 8.4/m
Yatak Temizliği#0000
Zilean · Support
1 / 3 / 7
53.3% KP
7,197
16.6% share
7,036g
33 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
