Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 124 days ago
13 / 1 / 13
K / D / A
72.2%
Kill participation
1,935.8
Damage / min
17,744g
629.6 gold / min
15
9 placed · 2 cleared
287
10.2 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAsuen#1125
Warwick · Top
6 / 11 / 11
40.5% KP
21,810
17.4% share
10,139g
167 CS · 5.9/m
eyluleyluleylul#eylul
Sylas · Jungle
13 / 4 / 9
52.4% KP
32,719
26% share
14,884g
196 CS · 7/m
UrMajestyWladek#1907
Yasuo · Mid
7 / 9 / 9
38.1% KP
24,817
19.8% share
11,453g
195 CS · 6.9/m
King Raptor#TR1
Yunara · ADC
10 / 5 / 8
42.9% KP
27,724
22.1% share
15,450g
253 CS · 9/m
ağırlıklı dips#TR1
Tahm Kench · Support
6 / 7 / 15
50% KP
18,556
14.8% share
9,748g
31 CS · 1.1/m
Red side
Victorypast lives#ˉˉˉˉ
Darius · Top
10 / 11 / 8
50% KP
35,709
24.5% share
13,500g
192 CS · 6.8/m
Aahmet#3169
Aatrox · Jungle
9 / 8 / 9
50% KP
26,388
18.1% share
12,962g
166 CS · 5.9/m
Jaquen#TR2
Syndra · Mid
13 / 1 / 13
72.2% KP
54,557
37.4% share
17,744g
287 CS · 10.2/m
Hite#2512y
Jinx · ADC
3 / 12 / 10
36.1% KP
19,293
13.2% share
10,765g
150 CS · 5.3/m
Uchiha İtachi#Σφυρί
Rell · Support
1 / 10 / 14
41.7% KP
9,881
6.8% share
7,789g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
