Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 122 days ago
1 / 8 / 2
K / D / A
18.8%
Kill participation
565.1
Damage / min
10,374g
378.4 gold / min
29
9 placed · 3 cleared
245
8.9 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyigit3460#3460
Malphite · Top
6 / 4 / 17
54.8% KP
31,794
24.5% share
11,649g
183 CS · 6.7/m
eyluleyluleylul#eylul
Rek'Sai · Jungle
13 / 5 / 8
50% KP
24,332
18.8% share
14,004g
187 CS · 6.8/m
k mid1#1111
LeBlanc · Mid
10 / 2 / 10
47.6% KP
28,465
22% share
12,268g
204 CS · 7.4/m
mihay fkn#lovna
Aphelios · ADC
13 / 3 / 8
50% KP
38,173
29.5% share
16,331g
210 CS · 7.7/m
Mechanic int acc#EUW
Zilean · Support
0 / 2 / 31
73.8% KP
6,832
5.3% share
8,664g
20 CS · 0.7/m
Red side
Defeatletzter schatten#1202
Aatrox · Top
4 / 6 / 4
50% KP
20,239
21.1% share
10,594g
190 CS · 6.9/m
şapşal pampa#silly
Cho'Gath · Jungle
3 / 10 / 4
43.8% KP
20,682
21.6% share
9,824g
175 CS · 6.4/m
Jaquen#TR2
Syndra · Mid
1 / 8 / 2
18.8% KP
15,494
16.2% share
10,374g
245 CS · 8.9/m
Sandor Clegane#15703
Caitlyn · ADC
4 / 7 / 3
43.8% KP
24,137
25.2% share
12,360g
223 CS · 8.1/m
so into you#nvm
Bard · Support
4 / 11 / 6
62.5% KP
15,183
15.9% share
8,843g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
