Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Defeat
Ranked Solo/Duo · 120 days ago
16 / 7 / 6
K / D / A
52.4%
Kill participation
1,104.7
Damage / min
20,269g
534.1 gold / min
26
4 placed · 7 cleared
269
7.1 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
5
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyunik#00001
K'Sante · Top
8 / 8 / 4
28.6% KP
28,205
18.7% share
16,878g
295 CS · 7.8/m
AYES CriminalBro#TR1
Amumu · Jungle
10 / 12 / 14
57.1% KP
28,641
19% share
15,657g
189 CS · 5/m
Jaquen#TR2
Kassadin · Mid
16 / 7 / 6
52.4% KP
41,924
27.8% share
20,269g
269 CS · 7.1/m
Lulugs#5601
Caitlyn · ADC
5 / 10 / 9
33.3% KP
24,087
16% share
16,085g
307 CS · 8.1/m
Barkın xcx#arl
Karma · Support
3 / 8 / 22
59.5% KP
27,989
18.6% share
12,192g
42 CS · 1.1/m
Red side
VictoryDH Duellant#TR1
Jayce · Top
2 / 10 / 17
42.2% KP
24,924
12.5% share
14,056g
259 CS · 6.8/m
Skraaj#137
Naafiri · Jungle
17 / 8 / 17
75.6% KP
55,450
27.8% share
20,398g
262 CS · 6.9/m
Avalanche#TRdog
Lux · Mid
10 / 6 / 19
64.4% KP
55,811
28% share
21,214g
320 CS · 8.4/m
TÜRBANLI HD#3169
Ezreal · ADC
13 / 9 / 11
53.3% KP
52,241
26.2% share
17,773g
225 CS · 5.9/m
hicbiri#00000
Braum · Support
3 / 9 / 25
62.2% KP
10,923
5.5% share
12,106g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
