Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 115 days ago
12 / 6 / 4
K / D / A
64%
Kill participation
864.4
Damage / min
17,097g
492.7 gold / min
25
6 placed · 7 cleared
257
7.4 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatuh huh honey#idgaf
Jayce · Top
4 / 11 / 8
48% KP
23,412
22% share
13,916g
261 CS · 7.5/m
Noctiel#NOXIA
Ambessa · Jungle
3 / 7 / 9
48% KP
13,047
12.2% share
14,631g
250 CS · 7.2/m
Jaquen#TR2
Locke · Mid
12 / 6 / 4
64% KP
29,995
28.1% share
17,097g
257 CS · 7.4/m
sanctuary99#9999
Ziggs · ADC
4 / 11 / 7
44% KP
30,973
29.1% share
13,703g
265 CS · 7.6/m
AGoNY#HLE
Nautilus · Support
2 / 6 / 15
68% KP
9,130
8.6% share
9,969g
47 CS · 1.4/m
Red side
VictoryLevo#rivv
Riven · Top
12 / 9 / 8
48.8% KP
28,210
23.7% share
16,672g
205 CS · 5.9/m
Tunaylol#2805
Taliyah · Jungle
7 / 5 / 19
63.4% KP
29,136
24.4% share
17,302g
275 CS · 7.9/m
alphazero#4000
Sylas · Mid
18 / 5 / 9
65.9% KP
42,387
35.6% share
17,838g
266 CS · 7.7/m
Dandy#505
Jinx · ADC
2 / 4 / 7
22% KP
11,996
10.1% share
13,960g
278 CS · 8/m
joji#XDD
Lulu · Support
2 / 2 / 27
70.7% KP
7,464
6.3% share
10,755g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
