Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 95 days ago
5 / 4 / 6
K / D / A
39.3%
Kill participation
1,233.8
Damage / min
14,171g
495.5 gold / min
19
10 placed · 1 cleared
248
8.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatshi#282
Sejuani · Top
1 / 4 / 9
34.5% KP
21,175
19% share
8,722g
143 CS · 5/m
3 LoLcu Problemi#123
Naafiri · Jungle
7 / 7 / 9
55.2% KP
21,460
19.3% share
14,078g
197 CS · 6.9/m
kimmiş lan onlar#TR1
Jarvan IV · Mid
8 / 5 / 5
44.8% KP
16,353
14.7% share
12,080g
195 CS · 6.8/m
bariswz#TR1
Vladimir · ADC
10 / 5 / 8
62.1% KP
33,413
30% share
14,665g
244 CS · 8.5/m
Kriga#9999
Seraphine · Support
3 / 7 / 16
65.5% KP
19,043
17.1% share
8,803g
43 CS · 1.5/m
Red side
VictoryZenharu#420
Illaoi · Top
9 / 5 / 4
46.4% KP
52,820
36.4% share
16,200g
265 CS · 9.3/m
Mahenn#1030
Lee Sin · Jungle
8 / 6 / 7
53.6% KP
18,348
12.6% share
12,798g
167 CS · 5.8/m
Jaquen#TR2
Syndra · Mid
5 / 4 / 6
39.3% KP
35,287
24.3% share
14,171g
248 CS · 8.7/m
sakasiz#saka
Sivir · ADC
6 / 6 / 13
67.9% KP
33,045
22.8% share
14,113g
190 CS · 6.6/m
wanna get high#hmm
Soraka · Support
0 / 8 / 17
60.7% KP
5,662
3.9% share
7,966g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
