Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 95 days ago
6 / 8 / 3
K / D / A
45%
Kill participation
1,096.3
Damage / min
14,504g
447 gold / min
19
7 placed · 4 cleared
314
9.7 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHumble Zeref#1007
Sion · Top
3 / 9 / 7
50% KP
24,843
19.4% share
15,913g
298 CS · 9.2/m
paranoia#wiaXD
Kindred · Jungle
7 / 13 / 5
60% KP
20,948
16.3% share
14,950g
171 CS · 5.3/m
Jaquen#TR2
Corki · Mid
6 / 8 / 3
45% KP
35,575
27.8% share
14,504g
314 CS · 9.7/m
InsertIn#356
Ziggs · ADC
4 / 7 / 5
45% KP
39,790
31.1% share
14,977g
256 CS · 7.9/m
okkotsu yuta#0711
Nautilus · Support
0 / 10 / 6
30% KP
6,972
5.4% share
7,969g
24 CS · 0.7/m
Red side
Victorywitwicky#tosik
Ambessa · Top
2 / 6 / 13
31.9% KP
29,884
18.8% share
12,084g
233 CS · 7.2/m
Selo#TR6
Lee Sin · Jungle
12 / 3 / 14
55.3% KP
26,129
16.4% share
17,207g
282 CS · 8.7/m
DH Kurama#TR330
LeBlanc · Mid
10 / 2 / 14
51.1% KP
38,123
24% share
14,904g
243 CS · 7.5/m
erinc gercek#88888
Kog'Maw · ADC
14 / 7 / 8
46.8% KP
46,504
29.3% share
19,158g
232 CS · 7.1/m
hepinize yeterim#01907
Poppy · Support
9 / 2 / 23
68.1% KP
18,298
11.5% share
13,300g
53 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
