Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 64 days ago
9 / 9 / 19
K / D / A
56%
Kill participation
1,306.1
Damage / min
19,014g
556.8 gold / min
11
7 placed · 1 cleared
253
7.4 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMalaFuat#00001
Mordekaiser · Top
13 / 10 / 6
38.8% KP
28,324
20% share
15,981g
229 CS · 6.7/m
Kenshi Fama#3162
Hecarim · Jungle
6 / 9 / 12
36.7% KP
26,882
19% share
17,081g
303 CS · 8.9/m
Wonder of U#1763
Ekko · Mid
15 / 10 / 4
38.8% KP
35,787
25.3% share
15,900g
210 CS · 6.1/m
seroxd9#serox
Twitch · ADC
10 / 11 / 10
40.8% KP
34,038
24% share
15,242g
199 CS · 5.8/m
The Ruined One#1538
Skarner · Support
5 / 10 / 20
51% KP
16,647
11.7% share
10,997g
20 CS · 0.6/m
Red side
VictoryBpieler#1337
Gangplank · Top
12 / 13 / 8
40% KP
40,924
23.6% share
19,099g
301 CS · 8.8/m
eternall#9999
Viego · Jungle
16 / 7 / 15
62% KP
46,511
26.8% share
19,752g
234 CS · 6.9/m
Hz ŞAHBATUR#TR11
Naafiri · Mid
7 / 11 / 15
44% KP
25,929
15% share
14,635g
245 CS · 7.2/m
Jaquen#TR2
Syndra · ADC
9 / 9 / 19
56% KP
44,603
25.7% share
19,014g
253 CS · 7.4/m
疾風の侍#2230
Nautilus · Support
6 / 9 / 27
66% KP
15,415
8.9% share
12,489g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
