Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 58 days ago
3 / 5 / 4
K / D / A
33.3%
Kill participation
982.9
Damage / min
15,626g
438.5 gold / min
30
11 placed · 3 cleared
325
9.1 CS / min
Objective control
3
Dragons
2
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCir#Tier0
Tahm Kench · Top
5 / 9 / 3
38.1% KP
20,956
18.6% share
12,744g
210 CS · 5.9/m
Nevir#pump
Lee Sin · Jungle
9 / 4 / 6
71.4% KP
29,980
26.6% share
15,012g
223 CS · 6.3/m
Jaquen#TR2
Syndra · Mid
3 / 5 / 4
33.3% KP
35,025
31.1% share
15,626g
325 CS · 9.1/m
ka1kan#XDXD
Lucian · ADC
3 / 5 / 4
33.3% KP
14,006
12.4% share
12,665g
244 CS · 6.8/m
19mm#6604
Karma · Support
1 / 7 / 12
61.9% KP
12,718
11.3% share
10,015g
43 CS · 1.2/m
Red side
Victorywhy always me#6281
Akali · Top
9 / 5 / 6
50% KP
34,646
26.1% share
14,977g
255 CS · 7.2/m
Hz ŞAHBATUR#TR11
Viego · Jungle
10 / 6 / 5
50% KP
20,280
15.3% share
16,291g
247 CS · 6.9/m
Java#Tr2
Cassiopeia · Mid
3 / 3 / 14
56.7% KP
23,343
17.6% share
13,218g
278 CS · 7.8/m
ayato#1763
Naafiri · ADC
8 / 1 / 13
70% KP
48,232
36.3% share
18,092g
309 CS · 8.7/m
TroopEl#2428
Thresh · Support
0 / 6 / 19
63.3% KP
6,419
4.8% share
9,732g
46 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
