Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 26 days ago
10 / 6 / 11
K / D / A
48.8%
Kill participation
1,200.4
Damage / min
15,483g
439.6 gold / min
23
10 placed · 6 cleared
300
8.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyyb1905#55b1
Gnar · Top
6 / 13 / 6
27.9% KP
21,527
15.6% share
13,345g
216 CS · 6.1/m
Rebelistener#TR01
Cho'Gath · Jungle
7 / 7 / 3
23.3% KP
17,367
12.6% share
13,958g
193 CS · 5.5/m
Jaquen#TR2
Viktor · Mid
10 / 6 / 11
48.8% KP
42,275
30.6% share
15,483g
300 CS · 8.5/m
Qipchaq#0000
Kai'Sa · ADC
16 / 10 / 8
55.8% KP
41,162
29.8% share
19,592g
264 CS · 7.5/m
ç53#TR1
Neeko · Support
4 / 12 / 16
46.5% KP
15,941
11.5% share
11,821g
51 CS · 1.4/m
Red side
Victorydengim değilsin#ozzy
Zoe · Top
13 / 12 / 7
42.6% KP
39,229
21.4% share
15,450g
195 CS · 5.5/m
thats on me#mbad
Talon · Jungle
22 / 5 / 6
59.6% KP
67,581
36.8% share
23,754g
255 CS · 7.2/m
Krankheit#TR1
Aurora · Mid
5 / 4 / 12
36.2% KP
38,391
20.9% share
16,002g
299 CS · 8.5/m
My feelings died#167
Vayne · ADC
6 / 13 / 3
19.1% KP
28,433
15.5% share
14,787g
245 CS · 7/m
wounded#212
Janna · Support
1 / 9 / 28
61.7% KP
9,842
5.4% share
11,097g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
