Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 233 days ago
8 / 2 / 25
K / D / A
67.3%
Kill participation
921.2
Damage / min
18,777g
545.6 gold / min
71
14 placed · 13 cleared
293
8.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryReze#だいすき
Akali · Top
12 / 7 / 5
34.7% KP
35,335
25.3% share
15,919g
258 CS · 7.5/m
Juhana#OMG
Jarvan IV · Jungle
8 / 2 / 25
67.3% KP
31,705
22.7% share
18,777g
293 CS · 8.5/m
여 우#나는숨었어
Katarina · Mid
11 / 10 / 6
34.7% KP
19,538
14% share
13,957g
188 CS · 5.5/m
GGA Harusary#쥐가 바꿈
Corki · ADC
13 / 5 / 13
53.1% KP
35,195
25.2% share
21,029g
326 CS · 9.5/m
홈런볼 개꿀맛#KR0
Pantheon · Support
5 / 10 / 15
40.8% KP
17,728
12.7% share
10,962g
37 CS · 1.1/m
Red side
Defeat눈이 오면 좋겠어#1122
Yone · Top
3 / 8 / 8
32.4% KP
17,420
14.2% share
12,452g
221 CS · 6.4/m
VVI2#KR2
Naafiri · Jungle
7 / 8 / 11
52.9% KP
16,682
13.6% share
15,651g
234 CS · 6.8/m
이기고순대국먹기#0000
Aurora · Mid
10 / 7 / 11
61.8% KP
32,777
26.8% share
14,461g
230 CS · 6.7/m
우 리#사 랑
Karthus · ADC
9 / 11 / 14
67.6% KP
45,275
37% share
16,750g
257 CS · 7.5/m
사 탕#캔 디
Pyke · Support
5 / 15 / 9
41.2% KP
10,099
8.3% share
10,150g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
